Saturday, August 18, 2012

The Downfall of the Blue Bomber, or, Capcom forgot how to treat their fans

Yes, I'm writing at a late time, but it's important to the point that I simply have to write about it. I'm writing about it because it relates to my story some.

I was browsing the web and did a random Google search for Mega Man, mostly because I watched a video on the garbage Mega Man DOS game that wasn't made by Capcom. I also remembered on GameFAQs that Capcom was going to announce something for Mega Man's 25th Anniversary. What I found was a new game, but it wasn't the game fans like me had in mind. In fact, it wasn't really a game at all.

This new "game", called Mega Man Xover (pronounced cross over) is a "social role-playing game" for the iOS, aka the iPhone and the iPad. On paper, it's not really much, even though it's a crossover featuring every Mega Man franchise in history. The deal breaker, however, is the auto-play feature. This is a franchise known for it's platforming, and there's an auto-play feature. What the hell? What. The. Hell. That destroys the point of Mega Man as a whole.

I'd just like to say that this is the 25th Anniversary of their iconic franchise, and this is how they treat Mega Man fans? Not that any of their other franchises are faring better, what with their disc-locked content.

Capcom better buckle up, because they won't last long with abandoning their mascot and forcing people to buy content already on their disc

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