Tuesday, October 20, 2015

Animator's Dream: What's the Premise?

I discussed in my previous blog post regarding my novel "Animator's Dream" who my intended audience and what the genre of the novel was. The Reader's Digest is that it's a fantasy novel with a mix of other genres, and the audience is young adults and anime and manga fans.

Yet, what about the premise of the book? A genre and audience is meaningless if a story is nothing more than an excuse plot. In that case, the premise of the story goes as follows:

Young Kirk is attending Otakon during his vacation from his graphic designer job. At the convention, there's a contest awarding the winners $500,000 plus an artifact resembling a pencil. Kirk wins the contest thanks to his character drawing, but while the money is nothing out of the ordinary the pencil he wins is. He uses the pencil he won to craft another character, which comes to life thanks to the pencil's powers. His second character, named Tigercat, explains the contest was meant for Kirk to win and the pencil contains great powers. She also explains that the pencil was sent by great beings in the midst of a war against an evil force. With that, Kirk is sucked in by Tigercat to the world of animations, and along with new friends to be made he carries on his shoulders new responsibilities and the fate of the animated world.

So, that's the premise of the novel. It's a simple introduction and admittidely a bit cliche, but then again most works in this day and age aren't one hundred percent original anymore. That said, considering the theme and elements used in this book there's still a hint of freshness present. In the end, it's how the content is handled and not what kind of content is present.

Oh, and I also plan on adding in characters and character biographies as I go along in the novel. Knowing who and what the characters are is an integral element of any story.

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